Desert Commander is a turn-based strategy game for the NES set during desert warfare. You move units across a grid-based map, taking turns with the opposing commander to advance, attack and capture ground. Your forces cover several types, including infantry, tanks, artillery, aircraft and supply units, each with different movement ranges and effectiveness against particular targets. Fuel and ammunition matter, so keeping supply units near the front line is part of managing an offensive, and terrain affects how easily units move and how well they hold up under fire. Scenarios begin with fixed starting armies and are won by defeating the enemy force or seizing key positions. Play is methodical and menu-driven, with combat resolved automatically once you commit an attack, and a two-player option is included.
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