Mega Man Network Transmission brings the Battle Network setting to GameCube as a side-scrolling action platformer. You control MegaMan.EXE through network stages, jumping, dodging hazards and firing his buster, but attacks are supplemented by Battle Chips: you assemble a folder before each mission and call up chips during play for stronger weapons, shields and support effects, with limited uses per run. Stages are built around viruses, moving platforms and screen-filling boss Navis, and defeating enemies and completing missions earns new chips and zenny for buying more. Between levels you return to a hub where Lan reads email, accepts new jobs and manages MegaMan’s folder and upgrades. The presentation uses hand-drawn sprite work and backgrounds, and the story follows a network-wide virus outbreak.
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