A GameCube platformer that moves Pitfall Harry into 3D. You explore jungle regions, ruins, caves and mountain areas in South America, using a whip to attack, swing across gaps and grab distant objects. Harry climbs ledges and vines, shimmies along walls, balances on ropes and slides down inclines, with quicksand, spikes, snakes, scorpions and crocodiles among the hazards. Along the way you free trapped explorers, find items that expand what Harry can do, and take on side challenges away from the main route. The game leans on exploration as much as combat, with areas that open up further once you have new abilities. It also acknowledges its Atari roots, and the whip-and-vine traversal that defined the earlier games remains at the centre of how you get around.
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