The third Splinter Cell game, playable on GameCube as a single-player stealth campaign. You control Sam Fisher through infiltration missions built around darkness, patience and patrol timing. On-screen meters track how visible you are and how much noise you are making, giving you constant feedback on whether guards are likely to notice you. Fisher’s toolkit includes night vision and thermal optics, a silenced pistol, a rifle with alternate ammunition types, and a knife that can be used to cut through fabric, subdue enemies or apply pressure during interrogations. Guards can be knocked out or killed, hidden from view, and questioned for information about the route ahead. Levels are designed with multiple approach routes, and objectives often ask you to reach and extract data rather than clear a room.
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