Worms Armageddon on Game Boy Color is a handheld version of the turn-based artillery series. Teams of worms take alternating turns on 2D destructible landscapes, walking, jumping and firing at opponents until only one side is left. Weapons include the bazooka, grenades and other explosives, with wind affecting the arc of lobbed shots and terrain crumbling away under each blast. Turn timers keep matches moving, and worms knocked into the water are lost for good. The presentation is scaled down for the handheld’s small screen and colour palette, with sprite-based worms and scrolling maps. Single-player matches against computer-controlled teams are included, and teams can be named. The core appeal is the same as on other platforms: careful positioning, angle and power adjustment, and using the landscape against your opponents.
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