The GameCube release of the Capcom and SNK crossover fighter, with the EO designation referring to an alternate Easy Operation control scheme that maps special moves and supers to the analogue stick and shoulder buttons for players who prefer not to use motion inputs. The standard control layout is also available. You build a team using the ratio system, spending a fixed allowance across one or more fighters drawn from both companies’ rosters, and select a groove that governs meter gain and your defensive and movement options. Fights are one-on-one bouts that continue until one team is knocked out. Arcade, versus, and training modes are included, and the two control styles can be mixed between players in head-to-head matches.
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