Geist is a first-person game for GameCube in which you play as a spirit separated from its body. Rather than relying only on gunplay, you progress by possessing people, animals and objects, using each host’s abilities to move through a research facility and its surroundings. Possessing a human usually requires frightening them first, which turns many encounters into small environmental puzzles: you inhabit a nearby object, trigger it to scare a target, then take control of the vulnerable host. While in a human body you can use weapons and interact with the world normally, and switching hosts is central to both combat and navigation. The single-player campaign mixes shooting sections with puzzle solving and stealthy possession. A multiplayer mode is also included, letting players compete in matches built around the possession mechanic.
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