Aladdin on Super Nintendo is a side-scrolling platformer adapting the Disney film. Rather than fighting with a sword, Aladdin bounces on enemies’ heads, throws apples to stun them, and uses ropes, poles and other handholds to cross gaps. Stages follow the story from the streets and rooftops of Agrabah into the Cave of Wonders, a magic carpet escape, the palace and a final encounter with Jafar, with the Genie and Abu appearing along the way. Levels hide gems, extra lives and other pickups, and hazards range from patrolling guards and snakes to spikes, falling rocks and lava. The presentation uses colourful backdrops and detailed sprite work drawn from the film’s art, and the controls stay focused on precise running, jumping and timed bounces.
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