Joust brings the arcade flying-mount duel to the NES. You control a knight riding a winged ostrich, tapping the button to flap and gain height while gliding across a screen of floating platforms. Enemy knights arrive mounted on buzzards, and combat is decided by height on impact: whoever is higher when the two riders collide unseats the other. Downed enemies drop eggs, which you must collect before they hatch into fresh riders. Waves grow more crowded and the enemy mounts get faster, and hazards on the playfield punish careless flying. The game supports one or two players, with the second player controlling a separate knight who can cooperate or interfere. Control comes down to managing momentum, since stopping and turning take time.
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