The first Mega Man game on the NES. You play a blue robot sent to stop Dr. Wily’s rebellious Robot Masters, choosing your stage from a select screen rather than working through a fixed order. Each stage ends in a boss fight, and beating a Robot Master gives you their weapon to use for the rest of the game, so working out which power counters which boss is a large part of the challenge. Levels are precision platforming courses full of disappearing blocks, spikes and respawning enemies, with the Magnet Beam item opening up otherwise unreachable paths. After the Robot Masters are cleared, a set of Wily stages follows. There is no password or save system, and the game keeps a score counter for defeated enemies and collected items.
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