The third NES Mega Man game. Eight Robot Masters are selectable in any order, and their weapons carry over into the rest of your arsenal as usual, but the moveset expands: Mega Man can now slide along the ground to duck under obstacles and dodge attacks, and the robot dog Rush appears as a set of transformations that work as a spring, a submarine and a jet. After the initial stages, revisited levels stocked with Doc Robot encounters use boss patterns drawn from earlier in the series. Proto Man turns up throughout as a masked rival who blocks your path and whistles his theme. Stages keep the series’ precision platforming around spikes, pits and disappearing blocks, and a password system saves progress between sessions.
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