An NES follow-up that trades the first game’s fixed stage list for a connected world map. As Simon Belmont you travel between towns, mansions and open countryside, buying items from villagers, gathering hearts that work as currency, and hunting down pieces of Dracula’s remains hidden in separate mansions before the final confrontation. Side-scrolling combat still centres on the whip and sub-weapons, but experience points raise your health as you defeat enemies. A day and night cycle changes which creatures appear and closes town buildings after dark. Clues come from cryptic hints given by townspeople, and progress often depends on using items such as holy water or the laurels in specific places. Passwords are used to continue between sessions.
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