Capcom’s NES action game replaces jumping with a bionic grappling arm. As Ladd, you fire the arm at ceilings and ledges to swing, climb and haul yourself over gaps, which changes the way you read every platform layout. Your mission is to rescue Super Joe and shut down an enemy military operation. Levels are chosen from an overhead map screen, where enemy trucks can drag you into short top-down skirmishes, and inside stages you can tap into communication rooms to eavesdrop on enemy transmissions and pick up passwords and hints. Combat mixes ground troops, turrets and armoured obstacles, with a boss defending the core of each area. Weapon and equipment options are issued between missions, and mastering the arm’s arc is the core skill the whole game is built around.
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