The fourth NES Mega Man game. The main addition is the chargeable Mega Buster: holding the fire button builds up a larger shot, changing how you approach enemies and bosses compared with the earlier games’ single pea shooter. Eight Robot Masters are selectable in any order and drop their weapons for you to use, and Rush returns with his transformations alongside two new tools, a balloon platform and a grappling wire, for reaching otherwise inaccessible areas. The story sends Mega Man after Dr. Cossack before the campaign moves on to a further set of fortress stages. Sliding and the rest of the series moveset carry over, and stages continue the mix of hazard-heavy platforming and enemy gauntlets. A password system records your progress.
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